![]() Your characters also have a useful dodge that can be used to evade incoming attacks. The combat is fast, responsive, and entertaining, with most battles not taking long at all. Most of these are learned by putting the talent points accrued by leveling up into one of several stats, but some can only be found by talking to other characters. They can even be equipped with abilities that grant them extra benefits, such as healing or recovering MP after a fight or increasing how much magic damage they do. It’s too bad the actual narrative is so bland and uninteresting, as it mostly focuses on our heroes seeking out MacGuffins that contain monsters, fighting them, and freeing elemental critters.Īdditionally, characters have special moves that use up at least one bar of what’s basically their super meter, and they have an MP gauge for magic spells. At the same time, though, mixing and matching these six characters can make for markedly different sequences of events, which massively boosts replay value. In Trials of Mana, they often barely acknowledge each other’s existence. It’s really weird, seeing as party-based RPGs typically try very hard to establish relationships between party members. However, if you pick characters without a common enemy/storyline, your characters will barely interact. The game has three final boss encounters according to whom you choose as main character, and if two of your characters have the same enemy in common, it will lead to interactions between the two during the story. There are six playable characters in Trial of Mana, and you select one as your main character and two more as companions.
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